Dungeon Generation works! (well, works a little bit)
After a lot of debugging yesterday, my first test UI that allows to browse dungeon levels that have been generated starts to work.
I like the new way of constructing levels:
- One single web page for a whole dungeon (this also eats up less web bandwidth compared to what Web Raid is doing)
- One sentence defines the level tree; some letters mean “this level has one child”, others “this level has two children”, others “this is a leaf level”. This results in much nicer level structures.
- Monsters and items are placed in these levels in a way that fits their levels: easy beasts in Leve l 1, tough ones in the lowest levels.
It all still takes a bit long (generating a full dungeon takes a minute), but we’ll see about that…