Home > New Feature, Progress > Dungeon Generation works! (well, works a little bit)

Dungeon Generation works! (well, works a little bit)

After a lot of debugging yesterday, my first test UI that allows to browse dungeon levels that have been generated starts to work.

I like the new way of constructing levels:

  • One single web page for a whole dungeon (this also eats up less web bandwidth compared to what Web Raid is doing)
  • One sentence defines the level tree; some letters mean “this level has one child”, others “this level has two children”, others “this is a leaf level”. This results in much nicer level structures.
  • Monsters and items are placed in these levels in a way that fits their levels: easy beasts in Leve l 1, tough ones in the lowest levels.

It all still takes a bit long (generating a full dungeon takes a minute), but we’ll see about that…

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Categories: New Feature, Progress
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